perspective
In computer games, the {virtual} position from which
the human player views the playing area. There are three
different perspectives: first person, second person, and third
person.
First person perspective: Viewing the world through the eyes
of the primary character in three dimensions. e.g. Doom,
Quake.
Second person perspective: Viewing the game through a
spectator's eyes, in two or three dimensions. Depending on
the game, the main character is always in view. e.g. Super
Mario Bros., Tomb Raider.
Third person perspective: a point of view which is independent
of where characters or playing units are. The gaming world is
viewed much as a satellite would view a battlefield.
E.g. Warcraft, Command & Conquer.
(1997-06-19)